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61. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Tor Gungnir wrote: Then what about Cruise Missiles? And Torpedoes? They are generally inferior (especially Torpedoes) to HMs and HAMs in most situations. Torpedoes inferior? Did something drastically change while I was away, because last I r...
- by Cpt Branko - at 2012.07.27 14:06:00
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62. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Bouh Revetoile wrote: And to CptBranko : a lot of ships can fit a rack of weapons, decent tank and prop mod, but only autocanon ships can do it and fit neuts (plural, like with TWO of them) on top of all this. Yes they can. But since you...
- by Cpt Branko - at 2012.07.27 12:19:00
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63. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
I don't get the moaning about utility highs on the Hurricane. It's often (as in, in every non-solo situation) better to fit missile launchers or whatever really then neutralizers. The surge of popularity of neutralizers has more to do with the f...
- by Cpt Branko - at 2012.07.27 11:55:00
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64. tech 3 frigates - in Ships and Modules [original thread]
Schalac wrote: For tech 1 frigs to be able to kill all class of ships? No, just for them to stop introducing power level plus one frigates. It would be normal if a potential T3 100 mil frig would eat up all other frigs, that's not an argumen...
- by Cpt Branko - at 2012.07.26 08:03:00
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65. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Bouh Revetoile wrote: I tend to think that when one thing is better than all the others, then you should nerf this thing instead of buffing the others. Less changes imply less chances of breaking everything. Except, if you quote 'being able...
- by Cpt Branko - at 2012.07.25 20:33:00
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66. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Bouh Revetoile wrote: No other weapon system allow you to fit a whole rack of your top tier guns and two neut. As said before, a harbinger cannot even fit one neut when he have all it's guns. Shield Harbinger, the same as shield Hurricane, ...
- by Cpt Branko - at 2012.07.25 11:49:00
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67. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Marzuq wrote: Their tank and dps completely obsolete cruisers and creep into battleship territory. They are able to take on a wide variety of targets ranging from frigates to capitals. Not really. It is a fact that they do somewhat ren...
- by Cpt Branko - at 2012.07.25 08:01:00
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68. Vargurs and ASB's - in Ships and Modules [original thread]
Cambarus wrote: Neuts are overpowered enough as it is, tbh the fact that active tanking gets shut down by them while buffer tanking does not is one of the biggest balance related problems in the game. Not really... I mean, in the only place...
- by Cpt Branko - at 2012.07.24 16:07:00
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69. tech 3 frigates - in Ships and Modules [original thread]
You see, frigates, and T1 frigates at that, are more or less essential for the "new player experience". Many of the PVPers today which are worth a damn started flying those, and back then, since T2 frigates were not really worthwhile and you could...
- by Cpt Branko - at 2012.07.24 09:22:00
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70. Hurricane and Tempest - in Ships and Modules [original thread]
The Tempest is best understood as a proper battlecruiser. Not the ganking tool that Tier 3 BCs* are, but a proper ship which is well equipped to deal with most sub-BS things and is more mobile (although flimsier) then other BS. In that role, it is...
- by Cpt Branko - at 2012.07.24 08:56:00
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71. My vagabond - in Ships and Modules [original thread]
It only looked good when it was exploding and leaving a nice T2 wreck to salvage, anyway. All stabber class hulls are ugly, anyway. Whoever thought of that design.... meh. I would maybe have tried the Vaga at some point if it used the Munnin's hu...
- by Cpt Branko - at 2012.07.20 12:19:00
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72. Blasters, 8 months later - in Ships and Modules [original thread]
Well, yes. Although I fly Minmatar almost exclusively, I often flew it blaster-style* with plate, using 425s + Hail M, which as you may imagine leads to having horrible tracking for something which fights at 1km. Tracking isn't a problem to solve,...
- by Cpt Branko - at 2012.07.19 00:43:00
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73. Inferno: Is The Rifter Terrible Now? - in Ships and Modules [original thread]
Solaris Ecladia wrote: Personally, I have never seen the value in AC rifter fits. Autocannons have such a short range that it puts you in that hellish nightmare of webs and death. Toss some artillery on it and kite your prey. always have done t...
- by Cpt Branko - at 2012.07.18 21:24:00
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74. Blasters, 8 months later - in Ships and Modules [original thread]
Very simple. Unless you have a pressing need to try to mitigate damage by increasing transversal, don't orbit. I mean hypothetically if you orbit someone who is using worse-tracking guns you will suffer less DPS reduction then he will, but in cas...
- by Cpt Branko - at 2012.07.18 21:22:00
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75. Inferno: Is The Rifter Terrible Now? - in Ships and Modules [original thread]
Who's pulling the 2007 Rifter fits out of the graveyard? This *could* work. Not sure if it is enough to actually kill a Merlin with small Neutrons though, since Barrage is quite horrible vs shields. It may be that it's better to shoot RF EMP S ...
- by Cpt Branko - at 2012.07.18 17:36:00
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76. Blasters, 8 months later - in Ships and Modules [original thread]
Fon Revedhort wrote: Cpt Branko wrote: Various blasterboats do need fixes to be better then now, and to make rail configurations make sense, but what it certainly does not need is a tracking buff. People which cannot fly their ships deserve...
- by Cpt Branko - at 2012.07.18 17:32:00
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77. Blasters, 8 months later - in Ships and Modules [original thread]
Cpt Branko wrote: This is the hallmark of complete piloting failure. Hrett wrote: Yeah. That is the point. You don't do 'full' (or close to theoretical - it was like 65% when I ran the numbers witha thorax with electrons orbiting a ...
- by Cpt Branko - at 2012.07.18 11:24:00
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78. Inferno: Is The Rifter Terrible Now? - in Ships and Modules [original thread]
Don't use the Rifter for T1 frig fighting; it's only real advantages come to play vs larger ships which you cannot kill unless they are very new and inexperienced anyway. If you can maybe make some arty fit, but idk, I've tried that only once in m...
- by Cpt Branko - at 2012.07.17 15:30:00
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79. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Bouh Revetoile wrote: Dude, how many seconds does it take to kill an ASB ship with 10 people ? I'm not even sure it will have time to finish it's load of cap charge... Why would we even talk about active tank in realm of 10 ships? But what...
- by Cpt Branko - at 2012.07.17 15:20:00
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80. Inferno Armour Repairer? - in Ships and Modules [original thread]
What I entirely don't understand is why you discuss 1600mm plate fits and LSE fits in a thread which is about active tanking? Is it at all relevant if buffer tanks are balanced or not (and they mostly are) when we discuss whether active tanks ar...
- by Cpt Branko - at 2012.07.17 13:26:00
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